Dungeon World - Scurvy (Completed)

Dungeon World

Description: Pirate Themed with custom built or modified playbooks.
GM Note: I tried to find playbooks that fit the personalities of the players, with some of their input, then I made them more piratey.
  • Characters
    • Z - Swashbuckling Scoundrel  - (Modified version of The Dashing Hero) - Z is a ladies man who has a long list of sassy exploits, but almost all of them end with Z climbing out a window and making his escape when the husband got home or when the lady started talking marriage.
    • Geralt - Pirate Alchemist - (Custom playbook made with Class Warfare) - Geralt is a backstabbing bastard who likes his poisons and likes his potions. Though not one to discuss it, Geralt lost his great love Valencia Marigold. He is questing to gain power and find his love again.
First Game Story Starter Response: A Way Out: You were brought to [Smakka-Bottom] as [young laborers] and have been looking for a way to leave ever since. When you discovered the map to the legendary treasure of [Captain Blood] in [the coral reef off Sandy Point] the temptation to leave became a resolve to go, but you [are escaped cons on the lam] and you have got [no money way to leave by sea]. You still have [a map and compass that leads to the treasure] and that will help you on your way. To top all of that off [Asscrack Bananarama, aka A-Crack B-Rama] heard a rumor you might have a valuable map, [Vesemire] gave you a heads up earlier at the [The Drooping Anchor], you’ve got a gut feeling that [Asscrack Bananarama] will make their move tonight and try to get to you in [The Dripping Seaman, a whore house], what do you do?


Adventures:

The First Adventure: Everyone is just getting started
The Second Adventure: Z gets paternal and the gang finds a lost village
The Third Adventure: Is this the treasure??
The Fourth Adventure: Okay now what?
The Fifth Adventure: Did that just happen?
The Sixth Adventure: Geralt's Task
The Seventh Adventure: Finding the lost servants.
The Eighth AdventureThe Port of Bondye Bijou
The Ninth Adventure:  The Halfling Pipeleaf Tourist Trap
The Tenth Adventure: Getting Lost to Find the Lost Village
The Eleventh Adventure: Burning Bridges and Saving Hides
The Finale Adventure: The Conclusion

GM Post Campaign Notes:

We called the game Scurvy for simplicity's sake during the campaign so I renamed it on the blog. I did a whole post campaign analysis here.

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